rust-by-practice/en/src/result-panic/panic.md

3.6 KiB

panic!

The simplest error handling mechanism is to use panic. It just prints an error message and starts unwinding the stack, finally exit the current thread:

  • if panic occured in main thread, then the program will be exited.
  • if in spawned thread, then this thread will be terminated, but the program won't
  1. 🌟🌟

// FILL the blanks
fn drink(beverage: &str) {
    if beverage == "lemonade" {
        println!("Success!");
        // IMPLEMENT the below code
        __
     }

    println!("Excercise Failed if printing out this line!");
}

fn main() {
    drink(__);

    println!("Excercise Failed if printing out this line!");
}

common panic cases

  1. 🌟🌟
// MAKE the code work by fixing all panics
fn main() {
    assert_eq!("abc".as_bytes(), [96, 97, 98]);

    let v = vec![1, 2, 3];
    let ele = v[3];
    // unwrap may panic when get return a None
    let ele = v.get(3).unwrap();

    // Sometimes, the compiler is unable to find the overflow errors for you in compile time ,so a panic will occur
    let v = production_rate_per_hour(2);

    // because of the same reason as above, we have to wrap it in a function to make the panic occur
    divide(15, 0);

    println!("Success!")
}

fn divide(x:u8, y:u8) {
    println!("{}", x / y)
}

fn production_rate_per_hour(speed: u8) -> f64 {
    let cph: u8 = 221;
    match speed {
        1..=4 => (speed * cph) as f64,
        5..=8 => (speed * cph) as f64 * 0.9,
        9..=10 => (speed * cph) as f64 * 0.77,
        _ => 0 as f64,
    }
}

pub fn working_items_per_minute(speed: u8) -> u32 {
    (production_rate_per_hour(speed) / 60 as f64) as u32
}

Detailed call stack

By default the stack unwinding will only give something like this:

thread 'main' panicked at 'index out of bounds: the len is 3 but the index is 99', src/main.rs:4:5
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace

Though there is the panic reason and code line showing here, but sometime we want to get more info about the call stack.

  1. 🌟
## FILL in the blank to display the whole call stack
## Tips: you can find the clue in the default panic info 
$ __ cargo run
thread 'main' panicked at 'assertion failed: `(left == right)`
  left: `[97, 98, 99]`,
 right: `[96, 97, 98]`', src/main.rs:3:5
stack backtrace:
   0: rust_begin_unwind
             at /rustc/9d1b2106e23b1abd32fce1f17267604a5102f57a/library/std/src/panicking.rs:498:5
   1: core::panicking::panic_fmt
             at /rustc/9d1b2106e23b1abd32fce1f17267604a5102f57a/library/core/src/panicking.rs:116:14
   2: core::panicking::assert_failed_inner
   3: core::panicking::assert_failed
             at /rustc/9d1b2106e23b1abd32fce1f17267604a5102f57a/library/core/src/panicking.rs:154:5
   4: study_cargo::main
             at ./src/main.rs:3:5
   5: core::ops::function::FnOnce::call_once
             at /rustc/9d1b2106e23b1abd32fce1f17267604a5102f57a/library/core/src/ops/function.rs:227:5
note: Some details are omitted, run with `RUST_BACKTRACE=full` for a verbose backtrace.

unwinding and abort

By default, when a panic occurs, the program starts unwinding, which means Rust walks back up the stack and cleans up the data from each function it encouters.

But this walk back and clean up is a lot of work. The alternative is to immediately abort the program without cleaning up.

If in your project you need to make the resulting binary as small as possible, you can switch from unwinding to aborting by adding below content to Cargo.toml:

[profile.release]
panic = 'abort'