rust-by-practice/src/generics-traits/traits.md

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# Traits
A trait tells the Rust compiler about functionality a particular type has and can share with other types. We can use traits to define shared behavior in an abstract way. We can use trait bounds to specify that a generic type can be any type that has certain behavior.
> Note: Traits are similar to a feature often called interfaces in other languages, although with some differences.
## Examples
```rust,editable
struct Sheep { naked: bool, name: String }
trait Animal {
// Associated function signature; `Self` refers to the implementor type.
fn new(name: String) -> Self;
// Method signatures; these will return a string.
fn name(&self) -> String;
fn noise(&self) -> String;
// Traits can provide default method definitions.
fn talk(&self) {
println!("{} says {}", self.name(), self.noise());
}
}
impl Sheep {
fn is_naked(&self) -> bool {
self.naked
}
fn shear(&mut self) {
if self.is_naked() {
// Implementor methods can use the implementor's trait methods.
println!("{} is already naked...", self.name());
} else {
println!("{} gets a haircut!", self.name);
self.naked = true;
}
}
}
// Implement the `Animal` trait for `Sheep`.
impl Animal for Sheep {
// `Self` is the implementor type: `Sheep`.
fn new(name: String) -> Sheep {
Sheep { name: name, naked: false }
}
fn name(&self) -> String {
self.name.clone()
}
fn noise(&self) -> String {
if self.is_naked() {
"baaaaah?".to_string()
} else {
"baaaaah!".to_string()
}
}
// Default trait methods can be overridden.
fn talk(&self) {
// For example, we can add some quiet contemplation.
println!("{} pauses briefly... {}", self.name, self.noise());
}
}
fn main() {
// Type annotation is necessary in this case.
let mut dolly: Sheep = Animal::new("Dolly".to_string());
// TODO ^ Try removing the type annotations.
dolly.talk();
dolly.shear();
dolly.talk();
}
```
fn main() {
assert_eq!(5, sum(2i8, 3u8));
assert_eq!(50, sum(20, 30.1));
}