rust-by-practice/zh-CN/assets/mini-redis/src/buffer.rs

121 lines
4.3 KiB
Rust

use crate::client::Client;
use crate::Result;
use bytes::Bytes;
use tokio::sync::mpsc::{channel, Receiver, Sender};
use tokio::sync::oneshot;
/// Create a new client request buffer
///
/// The `Client` performs Redis commands directly on the TCP connection. Only a
/// single request may be in-flight at a given time and operations require
/// mutable access to the `Client` handle. This prevents using a single Redis
/// connection from multiple Tokio tasks.
///
/// The strategy for dealing with this class of problem is to spawn a dedicated
/// Tokio task to manage the Redis connection and using "message passing" to
/// operate on the connection. Commands are pushed into a channel. The
/// connection task pops commands off of the channel and applies them to the
/// Redis connection. When the response is received, it is forwarded to the
/// original requester.
///
/// The returned `Buffer` handle may be cloned before passing the new handle to
/// separate tasks.
pub fn buffer(client: Client) -> Buffer {
// Setting the message limit to a hard coded value of 32. in a real-app, the
// buffer size should be configurable, but we don't need to do that here.
let (tx, rx) = channel(32);
// Spawn a task to process requests for the connection.
tokio::spawn(async move { run(client, rx).await });
// Return the `Buffer` handle.
Buffer { tx }
}
// Enum used to message pass the requested command from the `Buffer` handle
#[derive(Debug)]
enum Command {
Get(String),
Set(String, Bytes),
}
// Message type sent over the channel to the connection task.
//
// `Command` is the command to forward to the connection.
//
// `oneshot::Sender` is a channel type that sends a **single** value. It is used
// here to send the response received from the connection back to the original
// requester.
type Message = (Command, oneshot::Sender<Result<Option<Bytes>>>);
/// Receive commands sent through the channel and forward them to client. The
/// response is returned back to the caller via a `oneshot`.
async fn run(mut client: Client, mut rx: Receiver<Message>) {
// Repeatedly pop messages from the channel. A return value of `None`
// indicates that all `Buffer` handles have dropped and there will never be
// another message sent on the channel.
while let Some((cmd, tx)) = rx.recv().await {
// The command is forwarded to the connection
let response = match cmd {
Command::Get(key) => client.get(&key).await,
Command::Set(key, value) => client.set(&key, value).await.map(|_| None),
};
// Send the response back to the caller.
//
// Failing to send the message indicates the `rx` half dropped
// before receiving the message. This is a normal runtime event.
let _ = tx.send(response);
}
}
#[derive(Clone)]
pub struct Buffer {
tx: Sender<Message>,
}
impl Buffer {
/// Get the value of a key.
///
/// Same as `Client::get` but requests are **buffered** until the associated
/// connection has the ability to send the request.
pub async fn get(&mut self, key: &str) -> Result<Option<Bytes>> {
// Initialize a new `Get` command to send via the channel.
let get = Command::Get(key.into());
// Initialize a new oneshot to be used to receive the response back from the connection.
let (tx, rx) = oneshot::channel();
// Send the request
self.tx.send((get, tx)).await?;
// Await the response
match rx.await {
Ok(res) => res,
Err(err) => Err(err.into()),
}
}
/// Set `key` to hold the given `value`.
///
/// Same as `Client::set` but requests are **buffered** until the associated
/// connection has the ability to send the request
pub async fn set(&mut self, key: &str, value: Bytes) -> Result<()> {
// Initialize a new `Set` command to send via the channel.
let set = Command::Set(key.into(), value);
// Initialize a new oneshot to be used to receive the response back from the connection.
let (tx, rx) = oneshot::channel();
// Send the request
self.tx.send((set, tx)).await?;
// Await the response
match rx.await {
Ok(res) => res.map(|_| ()),
Err(err) => Err(err.into()),
}
}
}