use tokio::sync::broadcast; /// Listens for the server shutdown signal. /// /// Shutdown is signalled using a `broadcast::Receiver`. Only a single value is /// ever sent. Once a value has been sent via the broadcast channel, the server /// should shutdown. /// /// The `Shutdown` struct listens for the signal and tracks that the signal has /// been received. Callers may query for whether the shutdown signal has been /// received or not. #[derive(Debug)] pub(crate) struct Shutdown { /// `true` if the shutdown signal has been received shutdown: bool, /// The receive half of the channel used to listen for shutdown. notify: broadcast::Receiver<()>, } impl Shutdown { /// Create a new `Shutdown` backed by the given `broadcast::Receiver`. pub(crate) fn new(notify: broadcast::Receiver<()>) -> Shutdown { Shutdown { shutdown: false, notify, } } /// Returns `true` if the shutdown signal has been received. pub(crate) fn is_shutdown(&self) -> bool { self.shutdown } /// Receive the shutdown notice, waiting if necessary. pub(crate) async fn recv(&mut self) { // If the shutdown signal has already been received, then return // immediately. if self.shutdown { return; } // Cannot receive a "lag error" as only one value is ever sent. let _ = self.notify.recv().await; // Remember that the signal has been received. self.shutdown = true; } }