52 lines
1.4 KiB
Python
52 lines
1.4 KiB
Python
import random
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import zombiedice
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class MyZombie:
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def __init__(self, name):
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self.name = name
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def turn(self, gameState):
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diceRollResults = zombiedice.roll()
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turns = 0
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brains = 0
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shotgun = 0
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while diceRollResults is not None:
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turns += 1
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brains += diceRollResults["brains"]
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shotgun += diceRollResults["shotgun"]
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again = True if random.randrange(0, 1) == 1 else False
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roll_again = True
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match self.name:
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case "bot1":
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roll_again = again
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case "bot2":
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if brains >= 2:
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roll_again = False
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case "bot3":
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if shotgun >= 2:
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roll_again = False
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case "bot4":
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if shotgun >= 2 or turns == 4:
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roll_again = False
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else:
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roll_again = again
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case "bot5":
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if shotgun > brains:
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roll_again = False
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if roll_again:
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diceRollResults = zombiedice.roll()
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else:
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break
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zombies = (
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MyZombie(name="bot1"),
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MyZombie(name="bot2"),
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MyZombie(name="bot3"),
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MyZombie(name="bot4"),
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MyZombie(name="bot5"),
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)
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zombiedice.runTournament(zombies=zombies, numGames=1000)
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